Autodesk 12812-051462-9011 User Guide 3 - Page 873
Advanced Lighting group
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 873 highlights
Video Color Check Checks for pixel colors that are beyond the safe NTSC on page 8059 or PAL on page 8078 threshold and flags them or modifies them to acceptable values. By default, "unsafe" colors render as black pixels. You can change the color check display by using the Rendering panel on page 7768 of the Preference Settings dialog on page 7743. Render to Fields Renders to video fields on page 7973 rather than frames when creating animations for video. Render Hidden Geometry Renders all geometric objects in the scene, even if they are hidden. Area Lights/Shadows as Points Renders all area lights or shadows as if they were emitted from point objects, speeding up rendering time. This switch is also available on the Rendered Frame Window as Soft Shadows on page 6081. TIP This option is useful for draft renderings, as point lights render much faster than area lights. NOTE Scenes with radiosity on page 6168 are not affected by this toggle, as area lights do not have a significant effect on the performance of a radiosity solution. Force 2-Sided 2-Sided rendering on page 7893 renders both sides of all faces. Usually, you'll want to keep this option off to speed rendering time. You may want to turn it on if you need to render the inside as well as the outside of objects, or if you've imported complex geometry in which the face normals are not properly unified. NOTE This switch does not apply to objects that use the mental ray materialArch & Design on page 5544. In such cases, turn on the material's Advanced Rendering Options rollout > Back Face Culling check box on page 5573. Super Black Super Black rendering on page 8141 limits the darkness of rendered geometry for video compositing. Leave off unless you're sure you need it. Advanced Lighting group Use Advanced Lighting When on, the software incorporates a radiosity solution on page 6168 or light tracing on page 6154 in the rendering. Compute Advanced Lighting When Required When on, the software computes radiosity when required on a per-frame basis. 6128 | Chapter 20 Rendering