Autodesk 12812-051462-9011 User Guide 3 - Page 1338
Global Illumination group, Lighting group
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 1338 highlights
Add List Adds multiple objects to the list. Click Add List and then in a viewport, click each object to add in turn. To finish, right-click the viewport or click Add List again to turn it off. Replace To replace an object in the list, highlight its name in the list, click Replace, and then in a viewport click the replacement object. Delete To remove an object from the list, highlight its name in the list and then click Delete. Global Illumination group Apply Skylight When on, Hair And Fur supports takes sky light into account, provided it is present in the scene. Default=off. Multiplier Available only when Skylight is turned on. This Multiplier value lets you adjust the amount of sky light that is used when rendering hair. Lighting group These settings control the illumination of hair and shadow-casting from hair by supported lights in the scene. The following light types are not supported when rendering hair with the "buffer" method: Skylight, mr Area Omni, mr Area Spot, IES Sun, IES Sky, mr Sky and mr Sun. However, mr Area Omni, mr Area Spot, mr Sky, and mr Sun are supported for hair when you use the "mr prim" method and the mental ray renderer. NOTE For the purposes of rendering shadows in hair, Direct lights are treated as point (omni) lights. Shadow Density Specifies the relative darkness of the shadows. At the default, highest value, 100.0, shadows are darkest. At the lowest value, 0.0, shadows are fully transparent, so they don't render. Range=0.0 to 100.0. Default=100.0. Use all lights at render time When on, causes all supported lights in the scene to illuminate and cast shadows from hair when the scene is rendered. (Shadows are cast only from lights whose Shadows toggle is on.) When off, for a light to cast shadows from hair, you explicitly must add hair properties. In either case, shadow maps for hair use the settings from the Hair Light Attr(ibutes) rollout on page 5094 Default=on. NOTE These settings apply only to "buffer"-rendered hair (the default type, set in the Hair Rendering Options group, as described above). Hair and Fur Render Effect | 6593