Autodesk 12812-051462-9011 User Guide 3 - Page 1071
Distributed Bucket Rendering Rollout mental ray, Renderer
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Final Gather Renders the scene with pre-processing final-gather points displayed as green dots, and tile-rendering (final render) final-gather points displayed as red dots. For animation purposes, the presence of red dots is undesirable. To resolve this, use the Interpolate Over Num. FG Points setting on page 6300 instead of the Radius Interpolation Method on page 6305, or, if you prefer the latter, keep the Min. Radius setting as close as possible to the Radius setting; that is, the maximum radius. Distributed Bucket Rendering Rollout (mental ray Renderer) Rendering menu/main toolbar > Render Setup > Render Setup dialog > Processing panel > Distributed Bucket Rendering rollout Note: The Processing panel appears only when the mental ray renderer is the currently active renderer. Controls on this rollout are for setting up and managed distributed bucket rendering. With distributed rendering, multiple networked systems can all work on a mental ray rendering. Buckets are assigned to systems as they become available. While distributed bucket rendering can be used for offline rendering of animation frames, as in standard network rendering, it's best suited for speeding up the rendering of single images as you work. Especially when rendering high-resolution still images, you can get much faster results with distributed bucket rendering. TIP When you use distributed bucket rendering, be sure to: ■ Turn on Use Placeholder Objects on the Translator Options rollout on page 6316. When placeholder objects are enabled, geometry is sent to the renderer only on demand. ■ Leave Bucket Order set to Hilbert on the Sampling Quality rollout on page 6272. With Hilbert order, the sequence of buckets to render uses the fewest number of data transfers. NOTE Contour shading does not work with distributed bucket rendering. 6326 | Chapter 20 Rendering