Autodesk 12812-051462-9011 User Guide 3 - Page 791
No Radiosity, Radiosity, Reuse Direct Illum. from Solution, Radiosity, Render Direct Illumination,
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 791 highlights
The radio buttons specify how to use radiosity data. ■ No Radiosity (The default.) Do not use the radiosity solution when assigning vertex colors. NOTE This option is the only one available unless a radiosity solution on page 6168 is present in the scene. ■ Radiosity, Reuse Direct Illum. from Solution Includes radiosity in the vertex color assignments, and uses the direct illumination from the solution. This is comparable to the choice Re-Use Direct Illumination From Radiosity Solution on the Rendering Parameters rollout on page 6208. This choice disables the Shadows toggle, because shadows don't need to be recomputed. ■ Radiosity, Render Direct Illumination Includes radiosity in the vertex color assignments, but uses a separate pass to render direct illumination. This is comparable to the choice Render Direct Illumination on the Rendering Parameters rollout on page 6208. ■ Radiosity, Indirect Illum. Only Includes only indirect illumination from the radiosity solution in the vertex color assignments. This choice disables the Shadows toggle, because shadows don't need to be recomputed. Reminder field Displays a message that says whether regathering is enabled or disabled. Regathering provides the most accurate radiosity results, but it can add considerable time to radiosity calculations. Radiosity Setup Click to display the Advanced Lighting panel on page 6153 of the Render Setup dialog, where you can set up and generate a radiosity solution. If the mental ray renderer is the active renderer, this button is not available. Assign to Selected Assigns vertex colors to the selected objects based on the assigned material, and the choices specified in the preceding group boxes. Assign to Selected creates a VertexPaint modifier and adds it to the stack of the selected objects. Edit Click to display the VertexPaint Paintbox on page 1969, the floating dialog that holds the vertex painting tools. 6046 | Chapter 19 Material Editor, Materials, and Maps