Autodesk 12812-051462-9011 User Guide 3 - Page 1857
Resolve Path to UNC Location, Set Project Folder, Con User Paths, Preferences, Enable Proxy
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Resolve Path to UNC Location Resolves highlighted paths that point to mapped drives to Universal Naming Convention (UNC) format on page 8160. Set Project Folder See Set Project Folder on page 6932. Configure User Paths Opens the Configure User Paths dialog on page 7729, which you can use to resolve locations for support files such as bitmaps. NOTE This option makes it simple to share files between different users, even if you are not using the same project folder. If user A loads a file from user B and they do not have the same project folder, this will not be a problem. Preferences Use this submenu to toggle these options: ■ Convert file paths to UNC When on, paths shown in the Asset Tracking dialog for any added assets present on a mapped drive use Universal Naming Convention (UNC) format on page 8160. When off, each path starts with the mapped drive letter (e.g., w:\). This switch is linked to the Convert file paths to UNC on page 7750 switch on the Preferences dialog > Files panel. Toggling either one toggles both. NOTE This switch affects only newly added paths. Toggling it has no effect on existing paths. For example, if you add an asset from a mapped drive with the switch on, turning it off does not change the path to the mapped version. ■ Convert local file paths to Relative When on, converts the file paths of all newly added assets in a scene so that they are relative to the project folder. Default=off. This switch is linked to the Convert local paths to Relative on page 7751 switch on the Preferences dialog > Files panel. Toggling either one toggles both. Proxies menu The Proxy system lets you determine how 3ds Max should create and use proxy versions of bitmaps incorporated in materials. Proxies are intended for use primarily in the viewports when building and editing scenes to reduce the amount of memory required by the bitmapped textures, but you can also use them at render time. Enable Proxy System Toggles the Proxy system globally. When on, 3ds Max replaces all bitmaps used in materials with proxies as specified on the Bitmap Proxies dialog on page 7115. When off, the original bitmaps are used. Global Settings Opens the Bitmap Proxies dialog on page 7115. 7112 | Chapter 23 Managing Scenes and Projects