Autodesk 12812-051462-9011 User Guide 3 - Page 2550
Implementation-Specific Settings: Geometry group, Implementation-Specific Settings:Window Updates
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Implementation-Specific Settings: Geometry group Display All Triangle Edges When on, all triangle edges are displayed in shaded viewports. When off, triangle edges are not displayed. Default=on. Turning off this option can improve viewport appearance, but at a cost of display performance. Use Cached D3DXMeshes When on, enables 3ds Max to use custom driver code to render smoothly shaded objects. Typically this is much faster than using standard Direct3D code, but has an effect only when the driver has hardware-specific custom code. Default=on. Use Wireframe Faces When on, makes wireframe display accessible to hardware acceleration. Default=on. This option is intended to allow display-card manufacturers to accelerate 3ds Max wireframe displays in a way that is specific to the underlying display hardware. Check with your display-card manufacturer to see if enabling this option will yield faster wireframe rendering with your display card. Use Triangle Strips Strips all geometric data out before sending it to the driver. In some cases, such as when topology is constantly changed, the time taken to strip the geometry can cause a slowdown instead. In such cases, turn off this option. Otherwise, leave it on for speed. Default=on. This option has one subordinate option: ■ For Wireframe Objects When on, uses triangle strips for wireframe objects. Default=off. Implementation-Specific Settings:Window Updates group Redraw Scene On Window Expose Redraws the whole scene when a dialog over the viewports is moved, resulting in smoother dragging of dialogs such as the Material Editor or Track View. However, redrawing takes some time. Default=on. If the display becomes messy or "corrupted," turn this option on and then redraw viewports by choosing Views > Redraw All Views (the default keyboard shortcut for this is 1 on the numeric keypad). This option has two subordinate options. How you should set them depends on how the display card handles its back buffer, which is used for refreshing the screen. Turn on one or the other, as appropriate. ■ Redraw In Maximized Viewport If, after updating the screen, the display card destroys the back buffer only when there's a single viewport, turn on this sub-option. The Direct3D driver redraws the scene when a single Graphics Driver Setup Dialog | 7805