Autodesk 12812-051462-9011 User Guide 3 - Page 1175
Options group, Advanced Lighting group
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Options group Atmospherics Renders any applied atmospheric effects, such as volume fog, when turned on. Render Hidden Geometry Renders all geometric objects in the scene, even if they are hidden. Effects Renders any applied rendering effects, such as Blur, when turned on. Area/Linear Lights as Point Lights Renders all area or linear lights as if they were point lights, speeding up rendering time. Displacement Renders any applied displacement mapping. Force 2-Sided 2-sided rendering on page 7893 renders both sides of all faces. Usually, you'll want to keep this option off to speed rendering time. You might want to turn it on if you need to render the inside as well as the outside of objects, or if you've imported complex geometry in which the face normals are not properly unified. Default=off. Video Color Check Checks for pixel colors that are beyond the safe NTSC on page 8059 or PAL on page 8078 threshold and flags them or modifies them to acceptable values. By default, "unsafe" colors render as black pixels. You can change the color check display by using the Rendering panel on page 7768 of the Preference Settings dialog on page 7743. TIP This is useful for draft renderings, as point lights render much faster than area lights. NOTE Scenes with radiosity on page 6168 are not affected by this toggle, as area lights do not have a significant effect on the performance of a radiosity solution. Super Black Super Black rendering on page 8141 limits the darkness of rendered geometry for video compositing. TIP Leave this off unless you're sure you need it. Advanced Lighting group Use Advanced Lighting When on, the software incorporates a radiosity solution on page 6168 or light tracing on page 6154 in the rendering. Compute Advanced Lighting When Required When on, 3ds Max computes radiosity when required on a per-frame basis. 6430 | Chapter 20 Rendering