Autodesk 12812-051462-9011 User Guide 3 - Page 1058
Trace Depth group, Light Properties group
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 1058 highlights
Trace Depth group The Trace Depth controls are similar to those for calculating reflections and refractions, but they refer to the photons used by caustics and global illumination, rather than to rays used in diffuse reflection and refraction. Max. Depth Limits the combination of reflection and refraction. Reflection and refraction of a photon stop when the total number of both equals the Maximum Depth setting. For example, if Maximum Depth equals 3 and the trace depths each equal 2, a photon can be reflected twice and refracted once, or vice versa, but it can't be reflected and refracted four times. Default=10. Max. Reflections Sets the number of times a photon can be reflected. At 0, no reflection occurs. At 1, the photon can be reflected once only. At 2, the photon can be reflected twice, and so on. Default=10. Max. Refractions Sets the number of times a photon can be refracted. At 0, no refraction occurs. At 1, the photon can be refracted once only. At 2, the photon can be refracted twice, and so on. Default=10. Light Properties group Controls in this group affect how lights behave when calculating indirect illumination. By default, the energy and photon settings apply to all lights in a scene. Use the mental ray Indirect Illumination rollout on page 5112 for light objects to adjust an individual light either by multiplying the global values, or by setting local values (using multipliers is the recommended method). Average Caustic Photons per Light Sets the number of photons emitted by each light for use in caustics. This is the number of photons in the photon map on page 8090 used for caustics. Increasing this value increases the accuracy of caustics, but also increases the amount of memory used and the length of render time. Decreasing this value improves memory usage and render time, and can be useful for previewing caustic effects. Default=10000. Average GI Photons per Light Sets the number of photons emitted by each light for use in global illumination. This is the number of photons in the photon map used for global illumination. Increasing this value increases the accuracy of global illumination, but also increases the amount of memory used and the length of render time. Decreasing this value improves memory usage and render time, and can be useful for previewing global-illumination effects. Default=10000. Decay Specifies how photon energy decays as it moves away from each light source. This value is given by 1/(distancedecay), where distance is the distance mental ray Renderer | 6313