Autodesk 12812-051462-9011 User Guide 3 - Page 2014
Shaders, Enable Toon and SDS, Light resources
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NOTE The terms "Texture," "Map," and "Texture Map" are used interchangeably. If this option is turned off, models will be untextured when first loaded into Director, because they will have no texture information (despite their being visible and fully shaded in the preview window). Once textures are assigned to the proper shaders with Lingo, the models will look properly textured. Shaders Exports all shaders in the Shockwave 3D file. Shaders are the highest-level entities that describe surface properties. They bear no relationship to the shaders used in 3ds Max. Shockwave 3D does not distinguish among Blinn, Phong, Anisotropic, or any other shader algorithm that determines the rendered look of materials and maps. Only Gouraud shading, which is most closely emulated by the standard shaders in 3ds Max, is supported. Shockwave 3D shaders are primarily pointers to texture map resources on page 7268 and material resources on page 7268. NOTE The Shaders option should be used in conjunction with the Texture Map Resources and Material Resources options. If this option is turned off, models will be invisible when first loaded into Director, because they will have no shading information (despite their being visible and fully shaded in the preview window). Once shaders are assigned to the models with Lingo (Director's scripting language), the models will become visible and look properly shaded. Enable Toon and SDS When turned off, this option prevents the writing of geometry data used by some of the more advanced Shockwave 3D technologies, and thus reduces the overall file size. If turned off, Toon and Subdivision Surfaces (SDS) data is not included in the export file, which means that the Toon and Subdivision Surfaces modifiers cannot be applied to the model in Director. A model missing this geometry data can be used with all other Shockwave 3D technologies, however. Leave this option turned on unless it is expedient to reduce the size of the W3D file. NOTE There is no way to tell if a W3D file was exported with this option enabled or disabled until you try to apply the Toon or SDS modifiers in Director. For this reason, if you turn off this option, use a special naming convention to indicate that a model doesn't have the Toon or SDS data in it. Light resources Exports all lights in the scene to the Shockwave 3D file. Turning this option off doesn't do anything unless the scenegraph hierarchy option is also turned off. The only time you should turn this option off is when exporting just the animation, geometry, or texture data in a scene. Exporting to Shockwave 3D | 7269