Autodesk 12812-051462-9011 User Guide 3 - Page 2268
Pose quadrant, Transform quadrant
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Reaction Manager Opens the Reaction Manager dialog on page 3228. Delete Selected Animation Deletes any existing animation keys for all selected objects, as well as any sub-object animation. Each object remains in its state at the frame in which you use this command. Pose quadrant Set Pref Angles For a hierarchy with history-independent (HI) IK applied to it, sets the preferred angle for each bone in the chain. Assume Pref Angles For a hierarchy with history-independent (HI) IK applied to it, copies the X, Y, and Z preferred angle channels of each bone and places them into its FK rotation subcontroller. Set as Skin Pose Stores the selected objects' current position, rotation, and scale as the skin pose. See Skin Pose Commands on page 304. Assume Skin Pose Causes the selected objects to take on the stored skin pose. See Skin Pose Commands on page 304. Transform quadrant Commands in this quadrant are meant primarily as aids to character animation. Use the Freeze commands to set the character's initial pose. Then you can later use the "to Zero" options to return to that initial pose. Freeze Transform Sets the object's transform values to zero without actually moving the object. Freeze Rotation Sets the object's rotation value to zero without actually moving the object. Transform to Zero Transforms the object back to the zero pose established by Freeze Transform. Transform To Zero works only if you have previously invoked Freeze Transform or Freeze Rotation. NOTE There is also a Position To Zero command, which returns the object to the zero position only (no rotation). You can use Position To Zero by creating a keyboard shortcut for it. See Additional Keyboard Commands on page 7465. Rotation to Zero Transforms the object back to the zero rotation established by Freeze Rotation. Rotation To Zero works only if you have previously invoked Freeze Transform or Freeze Rotation. Animation Quad Menu | 7523