Autodesk 12812-051462-9011 User Guide 3 - Page 2044
Animation
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Call your VRML97 .wrl files from a standard HTML page and constrain the viewer to a limited window on the screen using the embed command. This decreases the number of pixels that must be rendered on every frame and makes the VRML97 environment more responsive. Many users use high resolution (800x600 or more), so the number of pixels during rendering and navigation can be large and the video display may slow down. Frames may be dropped as the browser attempts to keep up its real-time rendering, and navigating the scene will become "chunky." Use the embed command to avoid this, for example, Hide faces on an object in the software, then export the object. The hidden faces appear as a hole in the object. While the VRML97 plug-in can export hidden objects, it does not export hidden faces. Hide faces that you know will never be visible in the scene, such as the backs of objects or the bottom faces of objects resting on a surface. Use instances to reduce file size for objects that have the same geometry. Whenever you use a Mirror transform, use the Reset Transform utility immediately afterward. You can also use a Normal modifier immediately followed by Unify Normals. VRML97 does not allow mirror transforms (negative scales). The Reset Transform utility modifies the data in the actual mesh object to create the mirroring effect. Don't change units when modeling for VRML97. To model in meters, keep the units set to the default and use one world unit as one meter. Animation Beware of large file sizes when you use transform animation and coordinate-interpolated animation. The VRML97 plug-in exports transform animation (move, rotate, and scale), and coordinate-interpolated animation. For example, you can animate modifiers such as Taper and Bend and you can animate changing parameters, such as increasing or decreasing the radius of a sphere. When scenes using the Inherit Links function are exported to VRML97, child objects always inherit their parents' transforms. Inverse kinematics export correctly to VRML97 with the exception of the Inherit Links function, which determines whether child objects inherit the transforms of parent objects. Always use TCB controllers for VRBL animations. These controllers provide precise control and generate the smallest possible file size. Other kinds of controllers, such as the default Bezier controller, create larger VRML97 files that do not perform as well. VRML Files | 7299