Autodesk 12812-051462-9011 User Guide 3 - Page 830
Extra Pixel Data G-Buffer Data group
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 830 highlights
for red, green, blue, alpha, and monochrome, both as 16-bit integers (0 to 65535) and as floating-point values between 0.0 and 1.0. NOTE With high-dynamic-range images, the floating-point values can be greater than 1.0 or less than 0.0. Red The red component value (0 to 65535) and the floating-point value. Green The green component value (0 to 65535) and the floating-point value. Blue The blue component value (0 to 65535) and the floating-point value. Alpha The alpha component value (0 to 65535) and the floating-point value. Mono The monochrome values of the pixel, using the same formula used by monochrome material map channels such as bump and opacity maps. Extra Pixel Data (G-Buffer Data) group If the rendering output uses a format that contains additional channels, such as RPF on page 7366 or RLA on page 7364, the informational pop-up shows this data in the Extra Pixel Data group. The group includes all the possible channels. If a channel is not present, its value is displayed as "N/A," for "not applicable." Z Depth Displays Z-Buffer information in repeating gradients from white to black. The gradients indicate relative depth of the object in the scene. Material ID Displays the Effects Channel used by a material assigned to an objects in the scene. The Effects Channel is a material property set in the Material Editor. Object ID Displays the G-Buffer Object Channel ID assigned to objects using the Object Properties dialog on page 305. UV Coordinates Displays the range of UV mapping coordinates. Normal Displays the orientation of normal vectors. Non-Clamped Color Displays the "real" color value delivered to the renderer in RGB order. The renderer uses a floating-point range of 0.0 to 1.0 to represent the range of each color channel. Thus, 1.0 is 100%, or 65535 (real color values can be greater than 1, but are clamped by the renderer to 1). Coverage Displays the coverage of the surface fragment from which other G-Buffer values (Z Depth, Normal, and so on) are obtained. Z-Coverage values range from 0 to 255. Node Render ID Displays an object's G-Buffer Object channel. Rendered Frame Window | 6085