Autodesk 12812-051462-9011 User Guide 3 - Page 288
mental ray Materials
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To remove a cutout map from a material: TIP You can disable the map without removing it. Simply turn off the toggle immediately to the left of the map button on the Special Effects rollout. 1 If the Material Editor is displaying the map controls, click the Type button on page 5361 to display the Material/Map Browser. If the map controls aren't visible, click the Cutout map button to display them, and then click the Type button. 2 In the Browser, choose NONE as the map type, and then click OK. The map is removed. mental ray Materials 3ds Max comes with several materials created specifically for use with the mental ray renderer on page 6230. These materials are visible in the Material/Map Browser on page 5290 when mental ray is the active renderer. ■ Arch & Design on page 5579 The Arch & Design material is a monolithic material shader designed to support most materials used in architectural and product-design renderings. For most applications this is the recommended material. ■ Car Paint on page 5607 Car Paint, available as both a material and a shader, has components for a paint layer with embedded metal flakes, a clear-coat layer, and a Lambertian dirt layer. ■ DGS on page 5615 DGS stands for Diffuse, Glossy, and Specular. This material behaves in a physically realistic way. ■ Glass on page 5619 The Glass material simulates both the surface properties and the light-transmitting (photon) properties of glass. ■ Matte/Shadow/Reflection on page 5622 The Matte/Shadow/Reflection (mi) material is used to create "matte objects"; that is, objects that represent real-world objects in a photograph used as the scene background. The material provides a wealth of options for marrying a photographic background with the 3D scene, including support for bump mapping, ambient occlusion, and indirect illumination. mental ray Materials | 5543