Autodesk 12812-051462-9011 User Guide 3 - Page 1945
Enable In Viewport, Use Viewport settings, Generate Mapping Coords, Real-World Map Size, Auto Smooth
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Enable In Viewport When on, the shape is displayed in the viewport as a 3D mesh using the Radial or Rectangular parameters set for Renderer. Use Viewport settings Lets you set different rendering parameters, and displays the mesh generated by the Viewport settings. Available only when Enable in Viewport is turned on. Generate Mapping Coords Turn this on to apply mapping coordinates. Default=off. 3ds Max generates the mapping coordinates in the U and V dimensions. The U coordinate wraps once around the spline; the V coordinate is mapped once along its length. Tiling is achieved using the Tiling parameters in the applied material. For more information, see Mapping Coordinates on page 5279. Real-World Map Size Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found in the applied material's Coordinates rollout on page 5782. Default=on. Auto Smooth If Auto Smooth is turned on, the spline is automatically smoothed using the threshold specified by the Threshold setting below it. Auto Smooth sets the smoothing based on the angle between spline segments. Any two adjacent segments are put in the same smoothing group if the angle between them is less than the threshold angle. Threshold Specifies the threshold angle for smoothing, in degrees. Any two adjacent spline segments are put in the same smoothing group if the angle between them is less than the threshold angle. Viewport Choose this to specify Radial or Rectangular parameters for the shape as it will display in the viewport. Available only when Enable in Viewport and Use Viewport Settings are on. Renderer Choose this to specify Radial or Rectangular parameters for the shape as it will display when rendered or viewed in the viewport when Enable in Viewport is turned on. Radial Displays the 3D mesh as a cylindrical object. Thickness Specifies the diameter of the viewport or rendered spline mesh. Default=1.0. Range=0.0 to 100,000,000.0. 7200 | Chapter 23 Managing Scenes and Projects