Autodesk 12812-051462-9011 User Guide 3 - Page 84
DirectX Shader group, Custom Sample Object group
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NOTE The size is scaled to use the current units. This is a global option that affects all the sample slots. Default=100.0 (Imperial units) and 2.54m (Metric units). Use the Default button to return to the initial setting. Default Texture Size Controls the initial size (both height and width) of a newly created real-world texture. You see the result of changing this option only when you create a new texture in a material; the change appears in the Coordinates rollout on page 5782. Default=48.0 (Imperial units) and 1.219m (Metric units). NOTE This setting applies to real-world textures only. For the default size to be applied to newly created textures, the Preferences dialog > General panel > Use Real-World Texture Coordinates check box must be on. Use the Default button to return to the initial setting. DirectX Shader group These options affect the viewport behavior of the DirectX 9 Shader material on page 5758. Force Software Rendering When on, forces DirectX 9 Shader materials to use the selected software render style for viewports. When off, the FX file specified in the DirectX 9 Shader is used unless the material's local Force Software Rendering toggle is on. Default=off. Shade Selected When Force Software Rendering is on, selected objects, and only selected objects, are shaded by the DirectX 9 Shader material. This toggle is unavailable unless Force Software Rendering is on. Default=off. Custom Sample Object group Controls in this group let you specify a custom sample object on page 5314 to use in the sample slots on page 5304. File Name Selects the MAX scene file. The scene should contain a single unlinked object that fits in an imaginary cube 100 units on a side. The object must be either a primitive with a Generate Mapping Coords. check box, or have a UVW Map modifier on page 1931 applied to it. The scene can contain a camera and lights. Load Camera and/or Lights Turn on to have sample slots use the camera and lights in the scene, instead of the default sample slot lighting. Material Editor Tools | 5339