Autodesk 12812-051462-9011 User Guide 3 - Page 1791
Instanced Objects, Elements, Blocks and Styles
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There are a few way to make sure your 3ds Max objects are using real-world scale. ■ If you're working with a primitive object, like a box or cylinder, make sure Real-World Map Size is active. ■ For more complex objects, apply a UVW Map modifier on page 1931 and make sure Real-World Map Size is active. ■ Assign the object a MapScaler modifier on page 1514. Instanced Objects, Elements, Blocks and Styles The primary structural entities you will find in a model or project that is linked/imported to 3ds Max from AutoCAD, AutoCAD Architecture, or Revit are style-based objects on page 7054 (in ADT models), family elements (in Revit projects) or blocks on page 7048 (in both ADT and AutoCAD files). Each style-based object, family element, or block will most likely have many instances on page 7047 in the 3ds Max scene. ■ Instances are multiple occurrences of objects such as style-based objects or blocks that are clone instances. When you link a model or drawing that contains instanced objects to 3ds Max, those objects remain instances of one another. ■ Family Elements in a Revit project represent different items of a building and are separated into two general categories; Model and Annotation. The Model category includes such elements as walls, doors, windows and stairs while the Annotation category includes dimensions, text notes and section tags. When a DWG is exported from Revit and linked to 3ds Max, elements appear in the Modifier panel as Block/Style Parents on page 7928, meaning you've selected the element at its topmost level, or as Linked Geometry on page 8024, meaning one of the element's subcomponents. ■ Blocks are reusable objects made in AutoCAD or Architectural Desktop. Blocks are made of one or more objects that can be inserted into a scene at different locations, scales and orientations. Blocks can also be an amalgam of other blocks. A block that is made of other blocks is referred to as a nested block. Once linked to 3ds Max, blocks appear in the Modifier panel as VIZBlocks, meaning you've selected the block at its topmost level, or as Linked Geometry, meaning one of the block's subcomponents. 7046 | Chapter 23 Managing Scenes and Projects