Autodesk 12812-051462-9011 User Guide 3 - Page 2529
MAXScript Windows group, Runtime group, Memory group
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You can also place the script files you want auto-loaded into the \startup directory inside the \scripts directory. MAXScript loads any script file with the file name extension .ms or any encrypted script file with file name extension .mse. If you have both a startup.ms file and auto-load files in the \startup directory, MAXScript always loads startup.ms first. Load Startup Scripts Loads scripts automatically when 3ds Max starts. Load/Save Scene Scripts Enables Scene Script loading and saving. Load/Save Persistent Globals Enables load and save Persistent Globals. MAXScript supports a limited form of variables. You declare that a particular global is persistent and the value it contains is always saved to and restored from scene files as they are opened and closed. In this way you can, for example, keep direct references to objects in the scene in variables. Those references will move across scene save and reload. MAXScript Windows group Font Choose a font for the MAXScript editor Font size Choose a font size for the MAXScript editor. Auto Open Listener On Output Opens the Listener if a script sends output to a WindowStream value with no associated window. This would require a MAXScript extension. Runtime group Use Fast Node Name Lookup When on, MAXScript indexes scene node names in a cache, resulting in significantly faster resolution of non-wildcard pathname values (for example, $box01) to node values. When off, the scene nodes are enumerated as MAXScript looks for a scene node name that matches the pathname, resulting in slower lookups. Turn this off if you encounter an incompatibility with an existing script. Memory group Initial Heap Allocation (Mbytes) Sets the initial heap allocation. MAXScript carves its own working memory (called a heap) out of the memory that the software allocates. You can add to the heap at any time by increasing the value here. 7784 | Chapter 26 Customizing the User Interface