Autodesk 12812-051462-9011 User Guide 3 - Page 538
Noise Rollout 2D
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NOTE If the Use Real-World Size switch is turned off in the Material Editor, the Real-World Map Size settings in modifiers like UVW Map or for primitives like Box will not work. Likewise, moving vertices at a sub-object level or scaling an object, in general, will not honor the Use Real-World Scale settings. Angle U/V/W Rotates the map about the U, V, or W axis (in degrees). Rotate Displays a schematic Rotate Mapping Coordinates dialog that lets you rotate the map by dragging on an arcball diagram (similar to the arcball used to rotate viewports, although dragging inside the circle rotates along all three axes, and dragging outside it rotates about the W axis only). The Angle UVW values change as you drag in the dialog. Blur Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space. Blur is primarily used to avoid aliasing on page 7904. Blur Offset Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use this option when you want to soften or defocus the details in a map to achieve the effect of a blurred image. See Blur/Blur Offset on page 7928. Noise Rollout (2D) Material Editor > Select sample slot. > Get Material > Material/Map Browser > Turn on 2D Maps. > Select a map type. > Drag map from Browser thumbnail to sample slot. > Noise rollout is displayed in the Material Editor. You can add a random noise to the appearance of your material. Noise perturbs the UV mapping of pixels by applying a fractal noise function. Noise patterns can be very complex and are a versatile way to create apparently random patterns. They are also good for simulating surfaces found in nature, as is characteristic of fractal images. Noise parameters interact closely with each other. Slight variations in each can create noticeably different effects. NOTE Noise settings aren't displayed in viewports. 2D Maps | 5793