Autodesk 12812-051462-9011 User Guide 3 - Page 1788
Applying Materials to Linked Revit Objects, Editing Revit Materials in 3ds Max
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Applying Materials to Linked Revit Objects As with models that are imported or linked from AutoCAD Architecture, there are special behaviors exhibited with materials assigned to linked Revit objects. The behavior is controlled by the Propagate Materials To Instances toggle on page 5328. When applying materials to a linked drawing in 3ds Max, family and type plays an important role in material management. Assigning a material to any component of any linked Revit object is equivalent to assigning the same material to every instance of that component in every object with the same family and type throughout your scene. As an example, say you have multiple instances of a Doors door in your drawing, which consists of three components: two Frame/Mullion components representing the inside and outside trim and a Panel component. If you assign a material to one Panel component anywhere in your 3ds Max scene, all the Panels for all the Doors of that family and type throughout the scene will receive the new material. If you want to keep materials from propagating between instances in your scene, turn off the Propagate Materials To Instances toggle on page 5328 from the Material Editor's Options menu. See also: ■ Instanced Objects on page 7047 ■ Blocks on page 7048 Editing Revit Materials in 3ds Max Once a drawing is linked or imported to 3ds Max, you can modify or replace the materials. The File Link Manager maintains a list of materials that it links to 3ds Max. If you change the properties of an assigned material while working in 3ds Max, the new properties can get overwritten the next time you reload an updated drawing, exported from Revit. During a File Link reload, if the Show Reload Options switch is turned on, you can control how materials are handled by using the Use Scene Material Definitions or Use Scene Material Assignments on Reload options. File Link | 7043