Autodesk 12812-051462-9011 User Guide 3 - Page 1482
Color correction check box and color swatch, Desaturate Low Levels
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 1482 highlights
radiosity as a photometric isotropic light of 1500 candelas. Physical Scale is also factored into reflections, refractions, and self-illumination. TIP You need to set the Physical Scale when you use ray-tracing with self illumination. Set this value to the equivalent of the brightest light source in the scene. This will set the appropriate conversion scale for reflections, self-illumination, and all other non-physically based elements a material offers. In some cases, an object might reflect or emit more light than the brightest light object in the scene; in this case, use the object's Luminance value as the Physical Scale. Range=0.0 to 200,000.0 candelas. Default=1500.0. A single candle is approximately 1 candela (the unit can also be called a "candle"). A 100-Watt (W) incandescent light bulb is approximately 139 candelas (cd). A 60W bulb emitting in all directions is about 70 cd, while the same bulb with a reflector is about 4500 cd because the light flux is concentrated into a narrow angle. Photometric lights are unaffected by the Physical Scale value. This parameter is animatable. Color correction check box and color swatch When the check box is turned on, color correction shifts all colors so the color displayed in the color swatch appears as white. Default=off. Clicking the color swatch displays a Color Selector on page 391 so you can choose the color to adapt to. You can use this control to simulate how the eye adjusts to lighting. For example, even when the light in a room has a yellow hue from an incandescent light bulb, we will continue to perceive objects that we know to be white, such as printed pages, as white. TIP For the best results, use a very pale color correction color, such as a pale blue or pale yellow. Desaturate Low Levels When on, renders dimly lit colors as if the light were too dim for the eye to distinguish between colors. When on, renders even dimly lit colors. Default=off. Desaturate Low Levels simulates the eye's response to dim lighting. In dim lighting, the eye does not perceive colors and sees tones of gray instead. The effect of this setting is not apparent except at very low light levels, below 5.62 footcandles (lumens per square foot). When the illuminance is less than 0.00562 footcandles, the scene is completely gray. NOTE 1 footcandle (fc) equals 10.76 lux (lumens per square meter). Exposure Controls | 6737