Autodesk 12812-051462-9011 User Guide 3 - Page 1787
Texture Coordinates, Map Scaling
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Texture Coordinates Material textures on imported or linked objects have the same appearance as within Revit or AccuRender. Of course, the exception to this rule is when AccuRender procedural textures are used. When materials from Revit are viewed in the 3ds Max Material Editor, you'll notice that some settings are not translated or they are not set as you're used to seeing in 3ds Max. For example, if the texture map of a flooring material has a rotation of 45 degrees in the Revit project, the rotation setting does not translate when the model is linked/imported to 3ds Max. The rotation for the texture map is set to zero in the 3ds Max Material Editor. Map Scaling The scale of material textures is of primary importance. The File Link Manager or DWG/DXF Importer attempts to read and translate the offset and tiling of the materials so the texture maps appear in 3ds Max as they do in Revit. However, map scaling may differ because the Tile Size settings in Revit are measured in decimal feet or meters even if your Project Units are set to Decimal Inches or Millimeters. Once the model is linked or imported to 3ds Max, you can turn on Use Real-World Scale and match the Tile Size settings. The main thing is to pay attention to the Tile Size settings when you create the material in Revit. As a example, let's say you've created a material in Revit that uses a brick texture map with an X: Tile Size set to 20 and a Y: Tile Size set to 16. If you open that material in the 3ds Max Material Editor, you will find that the Width and Height Size settings are automatically set to 20' and 16' respectively. The texture mapping will always be scaled correctly in the scene. How a material is displayed in the Material Editor depends on whether Use Real-World Scale is turned on or off. See also: ■ Applying Materials to Linked Revit Objects on page 7043 ■ Editing Revit Materials in 3ds Max on page 7043 ■ UVW Mapping on Revit Objects on page 7045 ■ Propagate Materials to Instances on page 5328 7042 | Chapter 23 Managing Scenes and Projects