Autodesk 12812-051462-9011 User Guide 3 - Page 1821
To retarget an incoming animation
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the dialog. The tracks that are already mapped are shown in gray in the Current and Incoming columns. 9 To map a pair of tracks manually, click a track in the Current list and another in the Incoming list, and then click the left-arrow ( button. 11 Continue setting up the mapping assignments as needed. When you're finished, click Save Mapping or Save Mapping As, and then specify a file name to save. After you save the mapping file, the Load Motion button becomes available, and you can proceed with loading the animation. 12 Click Load Motion. The animation data is loaded and assigned to the selected objects, and any animation keys appear on the track bar. To retarget an incoming animation: This is a continuation of the previous procedure, and explains the basic workflow of node retargeting. Retargeting means to scale the animation so it matches the objects onto which you are mapping the motion. You can use this feature any time you need to transfer an animation between two objects or rigs of different sizes and proportions. For example, an animation of a cat stretching could be retargeted to a bigger dog model, resulting in a scaled animation to fit the dog's skeleton. Once your track-mapping assignments are complete, the Retargetable Nodes list on the Retargeting rollout displays the mappings available for retargeting. For steps that describe retargeting a character rig, see To retarget one character onto another on page ?. 1 First, in the Scale Origin group, choose the Incoming and Current objects to use as the origin and basis for scaling. For example, when retargeting a rig, you would use each rig's root object. 2 Next, in the Derive Scale Between Chains group, chose comparable IK or FK chains from the Incoming and Current models to obtain a Scale Factor 7076 | Chapter 23 Managing Scenes and Projects