Autodesk 12812-051462-9011 User Guide 3 - Page 249
Wire group, Advanced Transparency group
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Translucency Creates a translucent effect on page 8158. The Translucency color is a non-directional diffuse reflection. The diffuse color on an object depends upon the angle between the surface normal and the position of the light source. By ignoring the surface normal alignment, this color component simulates translucent materials. For thin objects, the appearance can be like shining a light on the back of a piece of rice paper. You can cast shadows onto the back of the paper and see them projected through the paper; this works well with a projector light. On thicker objects, you can get some good wax-like effects. Fluorescence and Fluor. Bias Creates an effect similar to black light on a black light poster. The light from a black light is largely ultraviolet, outside the visible spectrum. Under black light, fluorescent on page 7984 paints flare or glow. The fluorescence in Raytrace material takes whatever light it sees in the scene, applies the Bias to it, and then, regardless of the color of the lights in the scene, illuminates the fluorescent material as if it were lit by white light. At 0.5, The Bias makes Fluorescence behave just like diffuse coloring. Bias values higher than 0.5 increase the fluorescent effect, making the object brighter than other objects in the scene. Bias values lower than 0.5 make the object dimmer than other objects in the scene. You can get some chromatic shifting effects with this. TIP Full saturation and value for the Fluorescence color help give the effect of commercial fluorescent paints. TIP A slight amount of Fluorescence can add to the realism of skin and eyes. Wire group Size Sets the size of the wire in wireframe mode on page 8172. You can set either pixels (the default) or current units. In Chooses how to measure wire. With pixels, wires maintain the same apparent thickness regardless of the scale of the geometry or how near or far the object is positioned. With units, the wires appear thinner at a distance and thicker at close range, as if they were modeled in the geometry. Pixels (The default.) Measures wire in pixels. Units Measures wire in 3ds Max units. Advanced Transparency group The controls in this group let you further tune transparency effects. 5504 | Chapter 19 Material Editor, Materials, and Maps