Autodesk 12812-051462-9011 User Guide 3 - Page 1753
Use Extrude Modifier to Represent Thickness, Create One Scene Object for Each ADT Object, Use Scene
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move, rotate, or scale all the geometry that was just added to the scene. Each linked file gets a unique helper object. This setting is available only when modifying a preset on page 7016. Use Extrude Modifier to Represent Thickness When on, linked objects with thickness receive an Extrude modifier to represent the thickness value. You can then access the parameters of this modifier and change the height segments, capping options, and height value. When off, objects with thickness (and closed capped objects) are converted directly to a mesh. This setting is available only when modifying a preset on page 7016, and not using the Derive option Layer, Blocks as Node Hierarchy. Create One Scene Object for Each ADT Object AutoCAD Architecture (formerly Architectural Desktop or ADT) objects are linked as a single object instead of being separated into their constituent components. This means that if you link an AutoCAD Architecture door object, the door is represented as one object instead of three. Turning on this switch make linking faster and the scene size is smaller. This setting is available only when modifying a preset on page 7016. NOTE This switch presents several modeling concerns that you need to be aware of. ■ Material assignments from AutoCAD Architecture are not translated during the file link process. ■ If you want to assign materials to these objects, use Multi/Sub-Object materials. ■ Depending on the Texture Mapping option you choose, UVW coordinates are translated correctly. Use Scene Material Definitions When on, 3ds Max checks the current scene for any currently used materials with the exact same name as a material name in the linked DWG file. If a match is found, File Link does not translate the drawing's material, but instead uses the material defined in the scene. When off, the File Link Manager always uses the material definitions contained in the DWG file, and will overwrite scene materials with the same name, regardless of which objects the material is applied to. All material definitions stored in the DWG file are reloaded (even when using a selective reload). If you make changes to a linked material, in 3ds Max, then reload, those changes will be lost (if the switch is off). 7008 | Chapter 23 Managing Scenes and Projects