Autodesk 12812-051462-9011 User Guide 3 - Page 2494
Layer Defaults group, Vertex Normal Style group, Texture Coordinates group
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Layer Defaults group Default to By Layer for New Nodes When on, the software sets rendering, motion blur, display, and advanced lighting properties for all new objects to By Layer on page 7933. New Lights Renderable By Layer When on and you create a light, the software gets its Object Properties on page 305 > Renderable setting from the properties of the active layer. Propagate Unhide/Unfreeze Commands to Layers? When you unhide or unfreeze an object on a hidden or frozen layer, this choice determines whether the command affects the object or its layer. ■ Propagate Unhiding or unfreezing an object in a layer unhides or unfreezes the layer. ■ Do Not Propagate Unhiding or unfreezing an object in a hidden or frozen layer affects only the object. ■ Ask When this option is active and you unhide or unfreeze objects, a dialog appears asking if you want to apply the operation to the associated layers. If you do, the associated layers are unhidden or unfrozen. Otherwise the operation is applied only to the specified objects. Vertex Normal Style group Use Legacy R4 Vertex Normals By default, 3ds Max uses a new, more accurate method for computing vertex normals from smoothing groups, which improves the way geometry displays in viewports and in rendered output. To use the method from older versions of the software, for compatibility, turn on this check box. Texture Coordinates group Use Real-World Texture Coordinates Controls whether real-world texture coordinates are active or if the legacy method of applying texture coordinates is in use. When off, texture-coordinate behavior reverts to the legacy method and texture tile values have a default value of 1, and Real-World Map Size for primitives is off. Default=off. When Use Real-World Texture Coordinates is on, the Use Real-World Scale and Real-World Map Size options are also on. Use Real-World Scale is present in the Material Editor, on the Coordinates rollout for 2D maps. Real-World Map Size is available for objects such as primitives and modifiers such as UVW Map. General Preferences | 7749