Autodesk 12812-051462-9011 User Guide 3 - Page 2329
Show Statistics, Viewport Clipping, Texture Correction, Disable View, Select Camera/Select Light
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viewport changes. You can change which viewport renders by using either of these methods: ■ Turn off Lock Render To This View and activate a different viewport. ■ Choose a different viewport from the Viewport drop-down list on the Rendered Frame Window on page 6076 or on the Render Setup dialog on page 6071. This toggle is also available from the Rendered Frame Window as the Lock To Viewport button on page 6077. Show Statistics Toggles the viewport display of the statistics on page 2577 for the entire scene and your current selection. Viewport Clipping Lets you set a near and far visibility range for the viewport interactively. Geometry within the viewport clipping range is displayed. Faces outside the range are not displayed. This is useful in complex scenes where you want to work on details that are obscured from view. Turning on Viewport Clipping displays two yellow slider arrows on the right side of the viewport. Adjusting the lower arrow sets the near end of the range, and the upper arrow sets the far end. Tick marks on the range slider indicate the extents of the viewport. You can also toggle Viewport Clipping on the Viewport Configuration dialog on page 7817. Texture Correction Redraws the viewport using pixel-interpolation (perspective corrected). NOTE This applies only to the software display driver. If you are using the OpenGL or Direct3D display mode, texture correction is automatic. Disable View Prevents the viewport from updating with changes made in other viewports. While the disabled viewport is active, it behaves normally. However, when you change the scene in another viewport, the view in the disabled viewport does not change until you activate it. Use this function to speed up screen redraws when you are working on complex geometry. While active, the text "/Disabled" is appended to the viewport label. Keyboard > D Select Camera/Select Light Selects the camera or light to which the viewport is set. Available only when the viewport is a camera or light viewport. 7584 | Chapter 25 User Interface