Autodesk 12812-051462-9011 User Guide 3 - Page 796
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UPC - 606121832362
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mouse wheel for vertical scrolling. To highlight a row, click anywhere in the row. You can highlight only one row at a time. To resize a column, drag the vertical divider at the right of the column heading. To automatically set a column's width to the size of the longest entry, double-click the vertical divider to the right of the column heading. Following is a brief explanation of each of the columns in the table: Object Name The name of the object. If you change the name in the Modify panel, click the dialog's Update button to display the new name in the dialog. ID The type of channel. The available channel types are: ■ mesh/poly The object's mesh or poly data, depending on whether it's a mesh or poly object: vertices and faces. You can copy this channel and paste it to any other three-component channel. This channel is not available for patch objects. ■ vsel The vertex selection. You can copy this channel and paste it to other channels' subcomponents. This channel is not available for patch objects. ■ -2:Alpha The vertex alpha channel. You can transfer all vertex alpha values between objects with the same topology by copying and pasting this channel. You can apply vertex alpha information to objects with the VertexPaint modifier on page 1959, and to editable surfaces with the Vertex Properties settings (editable poly on page 2150) and Surface Properties (editable mesh on page 2091 and editable patch on page 2038). ■ -1:Illum The vertex illumination channel. You can transfer all vertex illumination values between objects with the same topology by copying and pasting this channel. You can apply vertex illumination information to objects with the VertexPaint modifier on page 1959, and to editable surfaces with the Vertex Properties settings (editable poly on page 2150) and Surface Properties (editable mesh on page 2091 and editable patch on page 2038). ■ 0:vc The vertex color (vc) channel. You can transfer all vertex color values between objects with the same topology by copying and pasting this channel. You can apply vertex color information to objects with the VertexPaint modifier on page 1959, and to editable surfaces with the Vertex Properties settings (editable poly on page 2150) and Surface Properties (editable mesh on page 2091 and editable patch on page 2038). Channel Info Utility | 6051