Autodesk 12812-051462-9011 User Guide 3 - Page 1982
User-defined ID, Blending, WrappingS and WrappingT, Level Filter, Image Filter, Approx.Object Size,
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 1982 highlights
■ User-defined ID: Displays the user ID for the object. ■ Blending: Specifies how to combine the filtered texture color with the incoming fragment color in a texturing unit. This is equivalent to the texture environment mode in OpenGL. Options are Add, Blend, Decal, Modulate, and Replace. ■ WrappingS and WrappingT: The Repeat and Clamp texture wrapping modes define the treatment of coordinate values that are outside the [0,1] range. ■ Level Filter: Sets the texture filtering. Options are Nearest, Linear, and Base Level. ■ Image Filter: Sets the image filtering. Options are Nearest, Linear, and Base Level. World World is a special Group node that is a top-level container for scene graphs. A World Object is represented as in the JSR-184 scene tree. Every world object has three sub-objects: [Background], [Active Camera], and [Ambient Light]. A World object has the following parameters: ■ Approx.Object Size: Shows the object size with sub-objects. ■ User-defined ID: Displays the user ID for the object. ■ Enable Rendering: Sets the picking enable flag of this node. The effective rendering enable status for this node is the logical AND of the enable flags on this node and all of its ancestors. This means that the World node is disabled if any of its ancestors are disabled. The status of the World node has an effect only if all its ancestors are enabled. If the effective status is set to True, this node is enabled. If it is False, it is disabled. ■ Enable Picking: Sets the picking enable flag of this node. The effective rendering enable status for this node is the logical AND of the enable flags on this node and all of its ancestors. This means that the World node is disabled if any of its ancestors are disabled. The status of the World node has an effect only if all its ancestors are enabled. Options are True and False. ■ Alpha Factor: Allows groups of mesh objects to fade in and out conveniently, provided that certain preconditions related to their appearance are met. The Alpha Factor is defined for each node, and its value is between 0 and 255. JSR-184 Files | 7237