Autodesk 12812-051462-9011 User Guide 3 - Page 1827
Keyable Tracks, Segment, Key Per Frame
UPC - 606121832362
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Keyable Tracks When on, saves only keyable on page 3563 tracks with controllers, as defined in Track View. Turning this on allows keyless animation tracks to be saved. Default=off. If both Animated Tracks and Keyable Tracks are on, any tracks that contain animation but are not keyable won't be saved. You can use this option to avoid saving tracks that aren't relevant to the scene into which you're loading the animation. For example, if you want to save constraint data, but not data from a LookAt constraint (because LookAt tends to be specific to the scene), you can turn off Keyable for the LookAt track, and then save with Keyable Tracks on. NOTE Animated Tracks overrides Keyable Tracks. If a track is keyable but doesn't contain any animation data, and Animated Tracks is on, the track won't be saved even if Keyable Tracks is on. NOTE Tracks without controllers, such as nonanimated creation-parameter tracks, won't be saved even if Keyable Tracks is on. To save a nonanimated creation-parameter track, add a controller, turn off Animated Tracks, and turn on Keyable Tracks. Segment Lets you save a specific frame range, as opposed to the entire animation. Default=off. ■ Active Time Range Click to set the From and To fields to the currently active time range. Available only when Segment is on. ■ Objects Time Range Click to set the From and To fields to the time range that corresponds to the keys of the currently selected objects. Available only when Segment is on. ■ From Sets the starting frame for the range to save. Available only when Segment is on. ■ From/To Sets the ending frame for the range to save. Available only when Segment is on. Key Per Frame Saves an animation key per frame, thus "baking" the animation to keyframes. This can be useful if you are applying a procedural animation, such as a dynamics simulation, to an object that won't be participating in a dynamics simulation in the target scene. 7082 | Chapter 23 Managing Scenes and Projects