Autodesk 12812-051462-9011 User Guide 3 - Page 527
D Maps
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2D Maps 2D Maps are two-dimensional images that are typically mapped onto the surface of geometric objects, or used as environment maps to create a background for the scene. The simplest 2D maps are bitmaps; other kinds of 2D maps are generated procedurally. Bitmap on page 5795: An image saved as an array of pixels in one of a number of still-image file formats, such as .tga, .bmp, and so on, or an animation file such as .avi, .mov, or .ifl. (An animation is essentially a sequence of still images.) You can use any bitmap (or animation) file type that 3ds Max supports as a bitmap in a material. Checker on page 5808: Combines two colors in a checker pattern. You can replace either color with a map. Combustion on page 5811: Works in conjunction with the Autodesk Combustion product. You can paint directly on a bitmap or object and have the result update in the Material Editor and viewports. The map can include other Combustion effects. Painting and other effects can be animated. Gradient on page 5835: Creates a linear or radial ramp of three colors. Gradient Ramp on page 5840: Creates a great variety of ramps, using as many colors, maps, and blends as you choose. Swirl on page 5848: Creates swirled (spiraling) patterns of two colors or maps. Tiles on page 5851: Creates bricks or other tiled materials with colors or material mappings. Includes commonly defined architectural brick patterns, but you can also customize patterns. Coordinates Rollout (2D) Material Editor > Select sample slot. > Get Material > Material/Map Browser > Turn on 2D Maps. > Double-click a map type to apply it to sample slot. > Coordinates rollout is displayed on the Material Editor. In the Coordinates rollout, by adjusting coordinate parameters, you can move a map relative to the surface of the object to which it is applied and achieve other effects. 5782 | Chapter 19 Material Editor, Materials, and Maps