Autodesk 12812-051462-9011 User Guide 3 - Page 1072
Satellite Systems, Host Systems with SPM Licenses
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NOTE You cannot use distributed bucket rendering when you render to texture on page 6371. IMPORTANT To use distributed bucket rendering, you must set up host systems that are capable of running the mental ray renderer. There are two ways to do so: set up satellite systems, or install mental ray standalone licensing on remote hosts. Satellite Systems "Satellite" processors allow any owner of a 3ds Max license to freely use up to eight slave CPUs to render an image using distributed bucket rendering (not counting the one, two, or four processors on the "master" system that runs 3ds Max). Each satellite system must have the following files installed: ■ rayrc ■ raysat_3dsmax.bat ■ raysat_3dsmax.exe ■ raysat_3dsmaxserver.exe where is the current 3ds Max version number. You can use the 3ds Max installation program to install these files: see the Installation Guide for more information. In addition, information about each satellite should be stored in the RAYHOSTS file on page 8104. You can set up satellite systems by using the Add button on the Distributed Bucket Rendering rollout, as described in the "Interface" section, below. Host Systems with SPM Licenses When you use mental ray SPM licenses, remote hosts (that is, all systems other than the one running 3ds Max) must have the mental ray renderer (ray.exe) and a mental ray SPM license server running. To obtain this, you must run the mental ray installer on all remote hosts, then configure and run the SPM license server. Instructions about how to do so are provided with the mental ray renderer sold by mental images. Once the remote hosts have been configured to run a licensed instance of ray.exe, you can use them for distributed rendering simply by naming them in the RAYHOSTS file on page 8104. You can add hosts to the RAYHOSTS file mental ray Renderer | 6327