Autodesk 12812-051462-9011 User Guide 3 - Page 1267
Queue Monitor
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Automatic Search When on, starting the Server searches for a Manager using the default subnet mask of 255.255.255.0. In most cases, you should leave this option on. The software will detect the machine acting as a Manager. The Server may fail to detect a Manager if the network subnet mask (in the Windows TCP/IP Network Configuration dialog) is set to some other value than the standard 255.255.255.0. If that is the case, change the subnet mask setting in the Server General Properties dialog to match the system setting. Start the Server again and it should detect the Manager. When multiple Managers are running on the same network, you may want to turn off Automatic Search and specify which Manager the Server should connect to. Otherwise, the Server connects to the first Manager it finds. Enter Subnet Mask/Manager Name or IP Address With Automatic Search turned on, specifies the subnet mask used to search for the Manager. With Automatic Search turned off, specifies the IP address or DNS name of the Manager to which to connect. Use the Manager system's name or IP address when multiple Managers are running on the same subnet. Use the Manager system's IP address to avoid any problems or conflicts caused by improper implementation of the Domain Name System. Queue Monitor The Queue Monitor Application Windows Start menu > Programs > Autodesk > Backburner > Monitor The Queue Monitor application (monitor.exe) lets you manage, view, and receive status updates about all jobs currently submitted to the network rendering queue. This executable file is copied to the Backburner root directory during setup, and is available from the Start menu. NOTE In previous versions of 3ds Max, this program was called Queue Manager. Queue Monitor helps you adapt to changing needs and priorities. Jobs can be activated, deactivated, reordered, and removed, and servers can be unassigned to free up resources on workstations, or brought back online as they become available again. 6522 | Chapter 20 Rendering