Autodesk 12812-051462-9011 User Guide 3 - Page 605
D Maps
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■ Change Changes the height of tiles in the affected columns. A value of 1.0 is the default tile height. Values greater than 1.0 increase the height of tiles, and values less than 1.0 decrease it. Range=0.0 to 5.0. Default=1.0. A value of 0.0 is a special case: When the Change value is 0.0, no tile appears in that column, and the underlying material shows through. 3D Maps 3D maps are patterns generated procedurally in three dimensions. For example, Marble has a grain that goes through the assigned geometry. If you cut away part of an object with marble assigned as its texture, the grain in the cutaway portion matches the grain on the object's exterior. The following 3D maps are available in 3ds Max: Cellular on page 5862: Generates a cellular pattern that's useful for a variety of visual effects, including mosaic tiling, pebbled surfaces, and ocean surfaces. Dent on page 5869: Generates three-dimensional bumps over a surface. Falloff on page 5877: Generates a value from white to black based on the angular falloff of the face normals on the surface of the geometry. The Falloff map provides greater flexibility when creating opacity falloff effects. Other effects include Shadow/Light, Distance Blend, and Fresnel. Marble on page 5883: Simulates the grain of marble with two explicit colors and a third intermediate color. Noise on page 5886: Noise is a turbulence pattern in three dimensions. Like Checker in 2D, it is based on two colors, either of which can be mapped. Particle Age on page 5889: Alters the color (or map) of a particle based on the particle's life. Particle MBlur on page 5891: (MBlur is short for Motion Blur.) Alters the opacity of the leading and trailing ends of particles based on their rate of movement. Perlin Marble on page 5893: An alternative, procedural marble map with a turbulence pattern. Planet on page 5896: Simulates the contours of a planet as seen from space. Smoke on page 5898: Generates fractal-based turbulence patterns to simulate the effects of smoke in a beam of light, or other cloudy, flowing mapping effects. Speckle on page 5901: Generates a speckled surface for creating patterned surfaces that can simulate granite and similar materials. 5860 | Chapter 19 Material Editor, Materials, and Maps