Autodesk 12812-051462-9011 User Guide 3 - Page 82
Simple Multi Display Below Top Level
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Manual Update When on, the sample slots don't update their contents until you click them. This option affects only the updating of the sample slots; it doesn't affect the icon displays in the Browser. Default=off. Don't Animate When on, animated maps are not updated in the sample slots while you play an animation or drag the time slider. However, the animation is updated to the current frame when you stop the animation or release the time slider. An animated map can use an AVI file on page 7326 or IFL file on page 7339as a source. Default=off. Animate Active Only When on, only the active sample slot is animated when you play an animation or drag the time slider. This option is good for situations where you have multiple animated materials in the Material Editor, but you only need to see one at a time. This check box is unavailable when Don't Animate is on. Default=off. Update Active Only When on, sample slots do not load or generate maps until you make one sample slot active. This can save time while you use the Material Editor, especially when your scene uses a lot of materials with maps. Default=off. Antialias Turns on antialiasing on page 7904in the sample slots. Default=off. If the mental ray renderer is used to render sample slots, this setting is disregarded. The mental ray renderer's sampling values control antialiasing. Progressive Refinement Turns on progressive refinement in the sample slots. When on, samples are rendered quickly, with large pixels, then rendered a second time in greater detail. Default=off. Simple Multi Display Below Top Level When on, the sample sphere for a Multi/Sub-Object material displays the multiple patches only at the top level of the material. The sub-materials are displayed over the entire sphere. When you use nested Multi/Sub-Object materials, the multiple patches again appear at the top level of the nested material, but the sample sphere is again whole when displaying any of the sub-materials. Default=on. Display Maps as 2D When on, sample slots display maps, including standalone maps, in 2D. The map fills the entire slot. When off, maps are displayed on the sample object, as materials are. Default=on. Custom Background Lets you specify a custom background for the sample slots, instead of the default checkers background. Click the file-assignment button to display a file dialog from which you can select the custom background. This can be any bitmap format supported by 3ds Max. Turn on Custom Background to use the new background instead of the checkered Material Editor Tools | 5337