Autodesk 12812-051462-9011 User Guide 3 - Page 1949
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Color Derives the name of each 3ds Max object based on the object's layer color in the drawing. The AutoCAD color number is followed by a number for each object using that layer color. For example, objects on a layer that is set to the color red (Color number 001) become COLOR001.01. Colors assigned by object are ignored in favor of colors assigned by layer. If Convert To Single Objects is turned on, objects assigned the same layer color become a single 3ds Max object. Entity Names each 3ds Max object based on the object type. The object type name is followed by a number for each object converted. For example, a Line object becomes Line.01. Drawings can contain thousands of entities, so deriving objects by entity can create many 3ds Maxobjects. General Options group Convert to Single Objects Combines multiple objects in the drawing file into a single 3ds Max object. Objects are combined according to the current Derive Objects By setting and their 3ds Max object type. Explicit mesh objects are combined. Shapes with no Z axis extrusion are combined, as are shapes with the same Z axis extrusion amount. Shapes with differing amounts of Z axis extrusion are assigned an Extrude modifier and are not combined. Convert Blocks to Groups Places all objects in a block entity into a 3ds Max group that uses the name of the block entity and the number .01. For example, a block entity named CHAIR becomes a collection of 3ds Max objects inside a group named [CHAIR.01]. Multiple insertions of the block entity are converted to instances of the 3ds Max group. For example, a second insertion of the block, CHAIR, becomes an instance of [CHAIR.01] named [CHAIR.02]. When Convert Blocks To Groups is turned off, block definitions are ignored and block insertions are treated as separate objects, similar to exploding blocks in AutoCAD. Skip Off and Frozen Layers Excludes the import of objects on layers that are hidden or frozen. Skip Hatches and Points Excludes the import of hatch patterns and point objects. Hatch patterns are made of many short line segments and points. Importing all the objects in hatch patterns can overload your 3ds Max scene. NOTE Hatch patterns are stored in drawings as anonymous blocks. Skip Hatches And Points skips any other anonymous blocks in the drawing file. Hatch patterns created in AutoCAD R14 are skipped regardless of this setting. 7204 | Chapter 23 Managing Scenes and Projects