Autodesk 12812-051462-9011 User Guide 3 - Page 1297
In the Render Output group, turn on Net Render.
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 1297 highlights
The Backburner Server window appears. Its window displays the words: "Starting Backburner Server," followed by additional startup messages. 4 In 3ds Max, load the first scene you want rendered. 5 Activate the viewport you want rendered, and click the Render Setup button on the toolbar. 6 Set up the various rendering parameters as you would if you were rendering only this scene. 7 In the Render Output group, turn on Net Render. 8 Click Render. To assign network jobs: At this point, the Network Job Assignment dialog on page 6481 appears. Its main purpose is submit the current job to the Backburner Manager with all its render settings, including job name and net rendering specifics. The Backburner Manager then takes over and begins the rendering process. 1 In the Job Name field, either accept the default name (the name of the scene), or specify a new one. 2 Click the Connect button to connect the software to the Manager. After a moment, your TCP/IP address appears in the field over the window, and the Server appears in the window. 3 Click the server in the window so that its icon displays a green circle with an arrow through it. 4 Click the Submit button. NOTE Each job should have a unique output file name and/or path to avoid overwriting output files. If you get an alert dialog that says, "Another job is using the same output name...," you can click the No button, click Cancel to exit the Network Job Assignment dialog, and then change the output name and/or path. Otherwise, you can click the Yes button and let the job overwrite the frames from the other job in the queue. 5 The Job Assignment dialog goes away, and the rendering begins. The Manager reports: "Job (job name) submitted." The Server reports that it has received the job, and then begins reporting each frame it's completed. 6 At this point, you can open the next scene to be rendered, and then repeat the steps, beginning with step 4 in the previous procedure. 6552 | Chapter 20 Rendering