Autodesk 12812-051462-9011 User Guide 3 - Page 1693
Delete XRef Entity, Merge In Scene
UPC - 606121832362
View all Autodesk 12812-051462-9011 manuals
Add to My Manuals
Save this manual to your list of manuals |
Page 1693 highlights
appears, with a list of the available objects. Highlight the objects to reference externally, and then click OK. NOTE If new objects have a relationship in the source file with objects that are already in a record in the master file, update the record after Add Objects to refresh the relationship. For example, if a car is referenced in a master scene, and the car is later constrained to a new path in the source scene, adding the path with Add Objects will not put the master car on the path. To do that, update the record. Delete XRef Entity Click to delete the highlighted XRef. An alert prompts you to confirm the action. All highlighted entities are removed from the scene. You can delete XRef objects, controllers, or materials. NOTE Deleting XRef controllers is equivalent to merging them into the master scene. The reason for this is that nodes must have a transform controller at all times, in order to be positioned in the scene. Deleting XRef materials is equivalent to merging them into the master scene. This action could could impact all objects in the master scene that use an XRef material, and could have implications difficult to be foreseen. Merge In Scene Merges the current selection in the XRef Entities list into the master scene (the current scene). Use this button to change XRef objects, controllers, or materials into objects, controllers, or materials that are native to the current scene. The connection between the external entity from the source scene and your master scene is broken, and the object, controller, or material that you merged is no longer updated when the source scene changes. 3ds Max prompts you to confirm the merge. Since a merged XRef object becomes part of the scene and is no longer an XRef object, its name is removed from the list. Merging an XRef object loads the full modifier stack of the original object, while maintaining any additional stack items that were added while the object was an XRef object. Thus, you can use Merge to update an original object that has been altered as an external reference. If you do this, use Convert Selected Object(s) to XRefs to save out the "improved" original into a file, which then can be merged back into the original source. 6948 | Chapter 23 Managing Scenes and Projects