Autodesk 12812-051462-9011 User Guide 3 - Page 525
Missing Map Coordinates Dialog
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Missing Map Coordinates Dialog Material Editor > Assign a mapped material to an object that has no UVW Map modifier. > Map level > Coordinates rollout > Change Map Channel to a value other than 1. > Render Menu bar > File menu > Open > One or more maps in MAX file can't be found. The Missing Map Coordinates dialog is displayed when you attempt to render one or more objects with materials whose maps use a map channel on page 8032 other than channel 1. (Channel 1 is an exception because channel 1 mapping coordinates are automatically turned on when you assign a mapped material to an object.) Only maps with Show Map In Viewport toggled on are listed as missing. To use other map channels, you must assign a UVW Map modifier on page 1931 to the object. In UVW Map, set Map Channel to match the value used in the material. If the material has multiple maps that use multiple channels, you must assign a separate UVW Map modifier for each channel besides channel 1. If the object is a NURBS surface sub-object on page 2423, you don't need to use UVW Map. Instead, set the map channel on the surface sub-object's Material Properties rollout on page 2364. The Missing Map Coordinates dialog is also displayed when you open a MAX file that references bitmaps that can't be found in their original location, or are at a location not specified via the Configure User Paths dialog on page 7729. To open the MAX file, click the Browse button on the Missing Map Coordinates dialog. This opens the Configure User Paths dialog so you can assign one or more paths for the MAX file to access. These settings are then stored with the MAX file. NOTE When you open a MAX file that references bitmaps that can't be found, you might also see a Missing Map/Photometric Files dialog on page 7130, which lets you browse for the missing files. 5780 | Chapter 19 Material Editor, Materials, and Maps