Autodesk 12812-051462-9011 User Guide 3 - Page 179
Translucent Shader
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Color Controls the color of the material. This corresponds to the diffuse color on page 7955 you specify for other kinds of shaders. With the Strauss shader, you control only this color. The shader calculates the ambient and specular color components. Click the map button to assign a map to the color component. See Diffuse Mapping on page 5460. This button is a shortcut: you can also assign color mapping in the Maps on page 5414 rollout. Glossiness Affects the size and intensity of the specular highlight. As you increase the value, the highlight gets smaller and the material appears shinier. Default=25. Glossiness also controls the strength of reflection maps assigned to a Strauss material. Click the map button to assign a map to the glossiness component. See Glossiness Mapping on page 5467. This button is a shortcut: you can also assign glossiness mapping in the Maps on page 5414 rollout. Metalness Changes the metallic appearance of a material. Increasing the Metalness value increases the metallic appearance, with glancing as well as primary highlights. Because a metallic appearance principally depends on highlights, the Metalness value has little effect unless you also increase the Glossiness value. Default=0. TIP When you create a metal material, make sure the backlight on page 5329 is on in the sample slot. Opacity Sets the opacity/transparency of the material as a percentage. The effect is best previewed against a pattern background on page 5329 in the sample slot. You can control opacity falloff on page 8068 in the Extended Parameters. Default=100. Click the map button to assign a map to the opacity component. See Opacity Mapping on page 5470. This button is a shortcut: you can also assign opacity mapping in the Maps rollout on page 5414. Highlight graph This curve shows the effect of adjusting the value of Glossiness. As you decrease Glossiness, the curve grows shorter; as you increase it, the curve grows taller. Translucent Shader Material Editor > Standard material > Shader Basic Parameters rollout > Translucent shader > Translucent Basic Parameters rollout 5434 | Chapter 19 Material Editor, Materials, and Maps