Autodesk 12812-051462-9011 User Guide 3 - Page 1698
Highlight Selected Objects' XRefs Records
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WARNING If you update an XRef in a scene with radiosity on page 6168, probably this will invalidate the radiosity solution. After you update the XRef, reset the radiosity solution and then recalculate it. Select Selects the entities that belong to the currently highlighted XRef record. Select by Name Opens the Select Objects dialog on page 228, which lists all objects and highlights those belonging to the currently highlighted XRef record. Use this dialog to select XRef objects. Highlight Selected Objects' XRefs Records Based on the object(s) selected in the scene, the corresponding record(s) that contain these objects are highlighted in the XRef Objects dialog on page 6941. Highlight All Highlights all XRef records in the XRef Record list. Highlight Inverse Highlights all XRef records in the XRef Record list except the currently highlighted record(s). Highlight None Turns off highlighting for any XRef records currently highlighted in the XRef Records list. Hide All Unresolved Hides all unresolved XRef records in the XRef Record list. Select All Unresolved Highlights all unresolved XRef records in the XRef Record list. Merge In Scene Converts all XRef entities of the highlighted record into native (local) entities in your master scene. The objects, controllers, materials, and manipulators are no longer referenced from the source file but become part of your master scene. A prompt appears so you can confirm the action. Since a merged XRef entity becomes part of the scene and is no longer an XRef entity, its name is removed from the XRef Entities list. This works on a XRef record basis, so all entities belonging to the highlighted XRef record are converted. The contents of the source file are not affected by this option. Merging an XRef object loads the full modifier stack of the original object into the master scene (your current scene), while maintaining any additional stack items that were added while the object was an external reference. Thus, you can use Merge In Scene to update an object that has been modified as an external reference. Similarly, merging an XRef controller into the master scene maintains any offset transformation you might have applied to the controller in the master scene. External References (XRefs) | 6953