Autodesk 12812-051462-9011 User Guide 3 - Page 755
Shaders Rollout UV Generator
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Blur Affects the sharpness or blurriness of the map based on its distance from the view. The farther away the map is, the greater the blurring. The Blur value blurs maps in world space. Blur is primarily used to avoid aliasing on page 7904. Default=1.0. BlurOffset Affects the sharpness or blurriness of the map without regard to its distance from the view. Blur Offset blurs the image itself in object space. Use this option when you want to soften or defocus the details in a map to achieve the effect of a blurred image. See Blur / Blur Offset on page 7928. Default=0.0 Noise When on, noise settings affect the map. When off, no noise is applied. Default=off. Animate Determines if the noise effect is animated. This parameter must be turned on if you intend to animate the noise. Default=off. Amount Sets the strength of the fractal function, expressed as a percentage. If the amount is 0 there is no noise. If the amount is 100 the map becomes pure noise. Default-1.0. Size Sets the scale of the noise function relative to geometry. At very small values, the noise effect becomes white noise. At large values, the scale can exceed the scale of the geometry, in which case it has little or no effect. Range=0.001 to 100. Default=1.0. Level Or iterations: the number of times the function is applied. The effect of the level is dependent on the Amount value. The stronger the amount, the greater the effect of increasing the Level value. Range=1 to 10. Default=1. Phase Controls the speed of the animation of the noise function. Default=0.0. RealWorldMapSize Controls the scaling method used for texture mapped materials that are applied to the object. The scaling values are controlled by the Use Real-World Scale settings found on the applied material's Coordinates rollout. Default=on. Shaders Rollout (UV Generator) Material Editor > Any shader with a Coords parameter (or other vector value). > Click the shader button. > Material/Map Browser > UV Generator (3dsmax) > Shaders rollout 6010 | Chapter 19 Material Editor, Materials, and Maps