Autodesk 12812-051462-9011 User Guide 3 - Page 2378
Modify Panel
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Modify Panel Command panels > Modify panel From the Create panel of 3ds Max, you place basic objects in your scene, including 3D geometry, 2D shapes, lights and cameras, space warps, and helpers. As you do this, you give each object its own set of creation parameters, which define its geometry and other characteristics depending on the type of object. Once placed in a scene, objects carry their creation parameters with them. You can change these parameters on the Modify panel. You also use the Modify panel to assign modifiers on page 8048. Modifiers are tools for reshaping an object. While they mold the final appearance of the object, modifiers do not change its underlying creation parameters. See the list of available modifiers on page 1081. You use the Modify panel to: ■ Change the creation parameters for existing objects. ■ Apply modifiers to adjust the geometry of an object or a set of objects. ■ Change the parameters of modifiers and select their components. ■ Delete modifiers. ■ Convert a parametric object to an editable object; see Modifier Stack Controls on page 7635. NOTE Some space warps can be created as modifiers. See World Space Modifiers (WSMs) on page 1113. The Modify panel stays in view until you dismiss it by clicking the tab of another command panel. The contents of the panel with its options and controls update when you select an object, giving you access only to what you can modify about that object. What you can modify depends on whether an object is classed as a geometric primitive like a sphere, or as another kind of object, such as a light or a space warp. Each category has its own range of possibilities. The contents of the Modify panel are always specific to the category as well as to the selected object. When you make a change from the Modify panel, you immediately see the results transferred to the object. Modify Panel | 7633