Autodesk 12812-051462-9011 User Guide 3 - Page 2041
Initial Fog, Digits of Precision, Show Progress Bar, Vertex Color Source group, Bitmap URL Prefix
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Initial Fog Specifies the Fog helper object on page 7307 to use when the world loads in the browser. Digits of Precision Sets the number of decimal points used for calculating dimensions. The default of 4 is usually sufficient. Set this number greater than 4 if parts of your world were created 100,000 units away from the center of the scene. Setting the value to 3 reduces the file size. Show Progress Bar Gives you the option to view a progress bar as the scene is exported. Vertex Color Source group Lets you choose the source for the vertex color when Color Per Vertex is turned on. Use Max's Exports the current vertex color of the object defined in the scene. Calculate on Export Calculates the diffuse color at the vertices during export, based on the current lighting and the objects' materials. Bitmap URL Prefix group Lets you specify a URL prefix for bitmaps assigned to objects in the scene. You must keep all your texture bitmaps in either the same directory as the WRL file or in one other location, which you specify here. If your maps are stored in other locations, you will have to manually search for the map in the WRL and change its location. Not all browsers will display error messages if the maps aren't found on the WWW server. Use Prefix Enables the prefix mechanism. If this box is turned off, image maps must be in the same location as the WRL file. Prefix Adds the prefix you enter here to the names of all assigned bitmaps. The name can be a full URL (beginning with HTTP), or it can be a relative path (a subdirectory of the location of the VRML97 file). For example, if you enter "Maps" for the prefix, when the browser opens a VRML97 file that has a texture map assigned to it, it will look for the subdirectory "Maps." "Maps" must be a directory that is directly under the directory where the VRML97 file resides. 7296 | Chapter 23 Managing Scenes and Projects