Autodesk 12812-051462-9011 User Guide 3 - Page 2100
Opening OpenEXR Files
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Local Time The local time and date (corrected for the time zone) when the file was written. Version OpenExr The plug-in version, OpenEXR API version, and ZLib version in plain text form. Version 3dsMax The release version of 3ds Max itself, the API number, and the SDK revision used when the build of 3ds Max was compiled. This also reports whether the file was generated using 3ds Max or Autodesk VIZ. Extended Channels Z-Buffer The standard buffer depth channel. (16-bit or 32-bit floating point) Object ID The object ID from the Object Properties dialog on page 305. (32-bit unsigned integer) Material ID The material effects channel number on page 5348. (32-bit unsigned integer) Node Render ID A unique object ID set by the renderer. All objects in the scene have a unique Render ID, though the value stored varies from renderer to renderer. (32-bit unsigned integer) UV Coords The UV coordinates for the object. Only one UV channel is stored. (two slices, 16-bit or 32-bit floating point) Velocity The 2D velocity vector for the pixel in screen space. (two slices, 16-bit or 32-bit floating point) Normal The surface normal. (three slices, 16-bit or 32-bit floating point) Coverage The pixel coverage of the foremost object in the pixel. (32-bit unsigned integer, 16-bit floating point, or 32-bit floating point) Opening OpenEXR Files Any command that opens an image file, such as View Image File > Specify an EXR file. > Click Open. > OpenEXR Configuration dialog This version of the OpenEXR Configuration dialog appears whenever you open an EXR file. It lets you specify various color transformations to be applied to the loaded image, designate the internal storage format to use, and preview the loaded image with the color transforms applied. There is also a histogram for viewing the brightness distribution in the image and adjusting the white and black points interactively. OpenEXR Files | 7355