Yamaha FX900 FX900 Owners Manual Image - Page 33

Early, Reflections

Page 33 highlights

• ER1 - Early Reflections 1 These effects are created using different groupings of "early reflections" - the first cluster of reflections that occurs after the direct sound but before the dense reflections that are known as reverberation begin. TYP RSZ LIV Ehl 3.4 4 DLY HPF LPF 30.0 THRUTHRU MIX LVL 60 0 TYP (Early Reflection Type: Ehl. Erd. Erv. Epil The "Ehl" setting selects a typical grouping of early reflections that would occur in a performing environment such as a hall. "Erd" (Early Reflection Random) produces an irregular series of reflections that could not occur naturally. "Erv" (Early Reflection Reverse) generates a series of reflections that increase in level - like the effect produced by playing a recorded reverberation sound backwards. "EpI" (Early Reflection Plate) produces a typical grouping of reflections that would occur in a plate reverb unit. RSZ (Room Size: 0.1 - 201 Sets the separation between reflections. The values increment in 0.1 steps from 0 to 10, while values above 10 increment in steps of 1. Higher values produce greater separation between reflections, and therefore the effect of a bigger room. LIV (Liveness: 0 -101 Determines how the early reflections decay. Higher values result in slower decay, producing the effect of a more reflective (live") room. DLY (Delay Time: 0.1 - 400.0 mS) Sets the delay time before the early reflection sound begins. Initial direct sound. L Room Size determines E spacing between reflections. V E L HPF (High-pass Filter Cutoff Frequency: THRU. 160Hz - 1.0kHz1 Sets the cutoff frequency of the high-pass filter. The "THRU" setting bypasses the filter. LPF (Low-pass Filter Cutoff Frequency: 1.0kHz - 11kHz, THRU) Sets the cutoff frequency of the low-pass filter. The "THRU" setting bypasses the filter. MIX (Mixing Balance: 0 -100 %) Sets the balance between the direct and effect sound. Higher values produce a greater proportion of effect sound in relation to direct sound. LVL (Output Level: -30 - +6dB) Determines the output level of the ER1 effect. LIV (Low) LIV (High) DLY 32

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176

ER1
Early
Reflections
1
These
effects
are
created
using
different
groupings
of
"early
reflections"
the
first
cluster
of
reflections
that
occurs
after
the
direct
sound
but
before
the
dense
reflections
that
are
known
as
reverberation
begin.
TYP
RSZ
LIV
Ehl
3.4
4
DLY
HPF
LPF
30.0
THRUTHRU
MIX
LVL
60
0
TYP
(Early
Reflection
Type:
Ehl.
Erd.
Erv.
Epil
The
"Ehl"
setting
selects
a
typical
grouping
of
early
reflections
that
would
occur
in
a
performing
environment
such
as
a
hall.
"Erd"
(Early
Reflection
Random)
produces
an
irregular
series
of
reflections
that
could
not
occur
naturally.
"Erv"
(Early
Reflection
Reverse)
generates
a
series
of
reflections
that
increase
in
level
like
the
effect
produced
by
playing
a
recorded
reverberation
sound
backwards.
"EpI"
(Early
Reflection
Plate)
produces
a
typical
grouping
of
reflections
that
would
occur
in
a
plate
reverb
unit.
RSZ
(Room
Size:
0.1
201
Sets
the
separation
between
reflections.
The
values
increment
in
0.1
steps
from
0
to
10,
while
values
above
10
increment
in
steps
of
1.
Higher
values
produce
greater
separation
between
reflections,
and
therefore
the
effect
of
a
bigger
room.
LIV
(Liveness:
0
—101
Determines
how
the
early
reflections
decay.
Higher
values
result
in
slower
decay,
producing
the
effect
of
a
more
reflective
(live")
room.
DLY
(Delay
Time:
0.1
400.0
mS)
Sets
the
delay
time
before
the
early
reflection
sound
begins.
L
E
V
E
L
Initial
direct
sound.
Room
Size
determines
spacing
between
reflections.
DLY
LIV
(Low)
LIV
(High)
HPF
(High-pass
Filter
Cutoff
Frequency:
THRU.
160Hz
1.0kHz1
Sets
the
cutoff
frequency
of
the
high-pass
filter.
The
"THRU"
setting
bypasses
the
filter.
LPF
(Low-pass
Filter
Cutoff
Frequency:
1.0kHz
11kHz,
THRU)
Sets
the
cutoff
frequency
of
the
low-pass
filter.
The
"THRU"
setting
bypasses
the
filter.
MIX
(Mixing
Balance:
0
—100
%)
Sets
the
balance
between
the
direct
and
effect
sound.
Higher
values
produce
a
greater
proportion
of
effect
sound
in
relation
to
direct
sound.
LVL
(Output
Level:
—30
+6dB)
Determines
the
output
level
of
the
ER1
effect.
32