Roku HD110 User Guide - Page 46

Pictures 1 - 6 all have timeout entries. Each image displays for 5 seconds before the next

Page 46 highlights

Example 2 contains two events: an elo event (used for ELO touch screens or any mouse input) and a timeout event. The clickable/touch area is defined as the whole screen. One touch or click starts the slideshow. When this demo starts, BrightSign displays MENU.BMP since it's in the first STATE position. • There is no timeout entry for MENU.BMP, so if there is no mouse or touch screen input, MENU.BMP remains onscreen forever. • MENU.BMP has one touch/click event. When MENU.BMP is currently being displayed and there is a mouse click or touch screen input anywhere onscreen, BrightSign displays PIC1.BMP. • Pictures 1 - 6 all have timeout entries. Each image displays for 5 seconds before the next image plays. The timeout entry for the last image is MENU.BMP. • There is no elo entry for pictures 1 - 6, so nothing happens until the timeout is reached even if there is mouse or touch screen input while the images are playing. 40 • •

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40
Example 2 contains two events: an elo event (used for ELO touch screens or any mouse input) and
a timeout event. The clickable/touch area is defined as the whole screen. One touch or click starts
the slideshow.
When this demo starts, BrightSign displays MENU.BMP since it’s in the first STATE position.
There is no timeout entry for MENU.BMP, so if there is no mouse or touch screen input,
MENU.BMP remains onscreen forever.
MENU.BMP has one touch/click event. When MENU.BMP is currently being displayed and
there is a mouse click or touch screen input anywhere onscreen, BrightSign displays PIC1.BMP.
Pictures 1 – 6 all have timeout entries. Each image displays for 5 seconds before the next
image plays. The timeout entry for the last image is MENU.BMP.
There is no elo entry for pictures 1 – 6, so nothing happens until the timeout is reached even
if there is mouse or touch screen input while the images are playing.