Rane Sixty-Eight Sixty-Eight Mixer Manual for Serato DJ - Page 17

Internal Audio Effects

Page 17 highlights

OWNER'S MANUAL 5. The FlexFX CUE is located after internal effects, analog External Insert and the USB 5 Insert. It is located before the FlexFx On and FlexFx Mix level. This allows the processed Bus signal (wet or dry) to be cued at any time. 6. The FLEXFX ON button, when off, effectively bypasses the FlexFx bus and passes assigned signals straight through to the Main Mix. What you hear in the main mix is a dry version of any signal assigned to the FlexFx Loop. This allows any combination of internal and external effects to be applied and cued before being heard in the Main Mix, without interrupting play of assigned dry signals. When you're ready to listen to the effected signal, engage the FLEXFX ON button (green). Any combination of the above controls can be left on with only one of them determining if an effect is applied or not. You get to choose. 7. The FLEXFX MIX LEVEL control (on the front of the mixer) allows you to control the level of the FlexFx Bus signal in the Main Mix. This control has nothing to do with the Level/Depth control for the internal effect or the mix of Wet/Dry. It performs the same function whether an effect is applied or not. This control serves one function: it keeps the FlexFx Bus out of the Main Mix so you can adjust effects before bringing them into the main mix. • If the FLEXFX MIX LEVEL control is turned up, and the FLEXFX ON button Is Off (bypassed), there is no change in what is heard in the Main Mix when a channel is assigned to the FlexFx Loop. In this instance, it is possible to add internal or External effects to the signal, and Cue the effected signal in the headphones before switching the FLEXFX ON button On. It is also possible to have the FLEXFX MIX LEVEL turned down, FLEXFX ON or Off, create a submix, add effects (or not) and Cue or rehearse the mix before bringing it into the Main Mix. This architecture is very flexible and opens up many new possibilities not possible with simple effect insert designs found on other mixers. Internal Audio Effects The internal effects engine is located in the FlexFx Loop. This allows any combination of PGM 1, PGM 2, PGM 3 PGM 4, MIC 1 and MIC 2 to be assigned to an effect. The FlexFx Loop supports recording, cueing and Main Mix level control of an effected signal. This has several advantages over conventional effects assignment. Note: Individual effects are turned on/off using the effects buttons. The FlexFx Loop which includes the two external inserts) is turned On/Off with the FLEXFX ON button (off functions as a loop bypass. Six built-in effects: • FILTER • FLANGER • HOLD ECHO • ROBOT • PHASER • REVERB General Behavior • The effect time is saved for each effect. • Changing BPM for one effect changes the BPM for all effects. • Tapping the BPM requires at least two taps. • Changing the Beat multiplier results in an immediate change in the effect time. • Changing the effect time adjusts the multiplier for other effects so that the new multiplier is as close as possible to the saved effect time. SIXTY-EIGHT 17

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OWNER’S MANUAL
17
SIXTY-EIGHT
5
. The FlexFX
CUE
is located after internal effects, analog External Insert and the USB 5 Insert. It is located
before the FlexFx On and FlexFx Mix level. This allows the processed Bus signal (wet or dry) to be cued
at any time.
6
. The
FLEXFX ON
button, when off, effectively bypasses the FlexFx bus and passes assigned signals
straight through to the Main Mix. What you hear in the main mix is a dry version of any signal assigned
to the FlexFx Loop. This allows any combination of internal and external effects to be applied and cued
before being heard in the Main Mix, without interrupting play of assigned dry signals. When you’re
ready to listen to the effected signal, engage the
FLEXFX ON
button (green). Any combination of the
above controls can be left on with only one of them determining if an effect is applied or not. You get to
choose.
7
. The
FLEXFX MIX LEVEL
control (on the front of the mixer) allows you to control the level of the FlexFx Bus
signal in the Main Mix. This control has nothing to do with the Level/Depth control for the internal effect
or the mix of Wet/Dry. It performs the same function whether an effect is applied or not. This control
serves one function: it keeps the FlexFx Bus out of the Main Mix so you can adjust effects before
bringing them into the main mix.
If the
FLEXFX MIX LEVEL
control is turned up, and the
FLEXFX ON
button Is Off (bypassed), there is no change
in what is heard in the Main Mix when a channel is assigned to the FlexFx Loop. In this instance, it is
possible to add internal or External effects to the signal, and Cue the effected signal in the headphones
before switching the
FLEXFX ON
button On.
It is also possible to have the
FLEXFX MIX LEVEL
turned down,
FLEXFX ON
or Off, create a submix, add
effects (or not) and Cue or rehearse the mix before bringing it into the Main Mix.
This architecture is very flexible and opens up many new possibilities not possible with simple effect
insert designs found on other mixers.
Internal Audio Effects
The internal effects engine is located in the FlexFx Loop. This allows any combination of PGM 1, PGM 2,
PGM 3 PGM 4, MIC 1 and MIC 2 to be assigned to an effect. The FlexFx Loop supports recording, cueing
and Main Mix level control of an effected signal. This has several advantages over conventional effects
assignment.
Note: Individual effects are turned on/off using the effects buttons. The FlexFx Loop which includes the
two external inserts) is turned On/Off with the
FLEXFX ON
button (off functions as a loop bypass.
Six built-in effects:
FILTER
FLANGER
PHASER
HOLD ECHO
ROBOT
REVERB
General Behavior
• The effect time is saved for each effect.
• Changing BPM for one effect changes the BPM for all effects.
• Tapping the BPM requires at least two taps.
• Changing the Beat multiplier results in an immediate change in the effect time.
• Changing the effect time adjusts the multiplier for other effects so that the new multiplier is as close as
possible to the saved effect time.