Autodesk 15606-011408-9330 User Guide - Page 109

Working with Symbols

Page 109 highlights

Working with Symbols Autodesk MapGuide Author enables you to select and modify symbols that you want to make available to either a point layer or a redline layer, by using one of the following three options:  Symbol Manager  Point Layer Symbol Manager dialog box  API Symbol Manager dialog box While the Point Layer Symbol Manager dialog box and API Symbol Manager dialog box are accessed from within Autodesk MapGuide Author, you can also work with symbols using Symbol Manager, a separate product. Although used for different purposes, all three symbol managers support the following functionality:  Pasting symbols of any graphic file format from the Windows Clipboard into the Symbol Manager  Creating complex symbols that contain both bitmap images and vector graphics  Renaming symbols  Making the color of a bitmap within a symbol transparent  Importing symbol files of the following type:  Bitmap (BMP)  Device Independent Bitmap (DIB)  Enhanced Metafile (EMF)  Symbol Manager (SMB)  Windows Metafile (WMF) The differences between the three symbol managers are described in the following sections. Note that you can also use the SDF Loader to convert blocks from Autodesk Map to EMFs using the /BLOCKS:EMF switch. For more information, refer to the SDF Loader Help. Working with Symbols | 109

  • 1
  • 2
  • 3
  • 4
  • 5
  • 6
  • 7
  • 8
  • 9
  • 10
  • 11
  • 12
  • 13
  • 14
  • 15
  • 16
  • 17
  • 18
  • 19
  • 20
  • 21
  • 22
  • 23
  • 24
  • 25
  • 26
  • 27
  • 28
  • 29
  • 30
  • 31
  • 32
  • 33
  • 34
  • 35
  • 36
  • 37
  • 38
  • 39
  • 40
  • 41
  • 42
  • 43
  • 44
  • 45
  • 46
  • 47
  • 48
  • 49
  • 50
  • 51
  • 52
  • 53
  • 54
  • 55
  • 56
  • 57
  • 58
  • 59
  • 60
  • 61
  • 62
  • 63
  • 64
  • 65
  • 66
  • 67
  • 68
  • 69
  • 70
  • 71
  • 72
  • 73
  • 74
  • 75
  • 76
  • 77
  • 78
  • 79
  • 80
  • 81
  • 82
  • 83
  • 84
  • 85
  • 86
  • 87
  • 88
  • 89
  • 90
  • 91
  • 92
  • 93
  • 94
  • 95
  • 96
  • 97
  • 98
  • 99
  • 100
  • 101
  • 102
  • 103
  • 104
  • 105
  • 106
  • 107
  • 108
  • 109
  • 110
  • 111
  • 112
  • 113
  • 114
  • 115
  • 116
  • 117
  • 118
  • 119
  • 120
  • 121
  • 122
  • 123
  • 124
  • 125
  • 126
  • 127
  • 128
  • 129
  • 130
  • 131
  • 132
  • 133
  • 134
  • 135
  • 136
  • 137
  • 138
  • 139
  • 140
  • 141
  • 142
  • 143
  • 144
  • 145
  • 146
  • 147
  • 148
  • 149
  • 150
  • 151
  • 152
  • 153
  • 154
  • 155
  • 156
  • 157
  • 158
  • 159
  • 160
  • 161
  • 162
  • 163
  • 164
  • 165
  • 166
  • 167
  • 168
  • 169
  • 170
  • 171
  • 172
  • 173
  • 174
  • 175
  • 176
  • 177
  • 178
  • 179
  • 180
  • 181
  • 182
  • 183
  • 184
  • 185
  • 186
  • 187
  • 188
  • 189
  • 190
  • 191
  • 192
  • 193
  • 194
  • 195
  • 196
  • 197
  • 198
  • 199
  • 200
  • 201
  • 202
  • 203
  • 204

Working with Symbols
|
109
Working with Symbols
Autodesk MapGuide Author enables you to select and modify symbols that
you want to make available to either a point layer or a redline layer, by using
one of the following three options:
Symbol Manager
Point Layer Symbol Manager dialog box
API Symbol Manager dialog box
While the Point Layer Symbol Manager dialog box and API Symbol Manager
dialog box are accessed from within Autodesk MapGuide Author, you can
also work with symbols using Symbol Manager, a separate product.
Although used for different purposes, all three symbol managers support the
following functionality:
Pasting symbols of any graphic file format from the Windows Clipboard
into the Symbol Manager
Creating complex symbols that contain both bitmap images and vector
graphics
Renaming symbols
Making the color of a bitmap within a symbol transparent
Importing symbol files of the following type:
Bitmap (BMP)
Device Independent Bitmap (DIB)
Enhanced Metafile (EMF)
Symbol Manager (SMB)
Windows Metafile (WMF)
The differences between the three symbol managers are described in the
following sections.
Note that you can also use the SDF Loader to convert blocks from Autodesk
Map to EMFs using the /BLOCKS:EMF switch. For more information, refer to
the
SDF Loader Help
.