Sony ERS-7M3 Basic User Guide - Page 99
The AIBO® Entertainment Robot remembers
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Raising the AIBO® Entertainment Robot The AIBO® Entertainment Robot remembers Besides the things it learns permanently, the AIBO robot also has a short-term memory. It uses that memory to remember where items such as the AIBOne toy, pink ball, favorite place, as well as the Energy Station are located. When the AIBO robot finds the AIBOne toy, pink ball, or favorite place, it remembers its location. When the AIBO robot has memorized such locations, you can ask it "Where is your AIBOne?", "Where is your ball?", "Where is your station?", or "Where is your favorite place?". It will then show you by facing in the respective direction. If you say "Find the AIBOne", "Find the ball", or "Find the station", the AIBO robot will walk in the direction of the item. Where is your station? This capability allows you to see some new movement and action patterns when living with the AIBO robot. For example, while playing with the AIBOne toy, if the AIBO robot comes near the location where it remembers the pink ball, it may start to play with both the AIBOne toy and the pink ball. When it remembers its favorite place or the Energy Station, it may take the AIBOne toy and pink ball there to play. When the AIBO robot is thinking of an item or place it remembers, the corresponding face light pattern will be seen faintly. This lets you check what the AIBO robot currently remembers. By using the map display of the AIBO Entertainment Player, you can check the position of remembered items on-screen. For details, see the "User Guide (AIBO Entertainment Player)" (PDF). 99
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